Inferno Pillars: Pixel-art fire eruption: glowing cracks warn, four pillars burst left to right, then a giant pillar roars up the middle with rocks, sparks, smoke and embers.

Inferno Pillars

Pixel-art fire eruption: glowing cracks warn, four pillars burst left to right, then a giant pillar roars up the middle with rocks, sparks, smoke and embers.

Inferno Pillars is a pixel art effect that loops seamlessly every 2.4 seconds, drawn on a 384 by 216 canvas at 3x pixels with the Endesga 32 palette. It is built from 24 particle emitters. Most layers blend additively, so it glows on dark backgrounds.

Free download with a transparent background, cropped to the effect, 72 frames at 30 fps. Use it in commercial games, no credit needed.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

DETAILS

Length
2.4 seconds, seamless loop
Canvas
384 x 216, pixel art at 3x, Endesga 32 palette
Layers
24 emitters
Blend
Mostly additive (glows)
Colours
goldwhiteorangered
Sprites
Built-in shapes only
Tags
ultimate, pixel, fire, eruption, pillars, ground

USING IT IN YOUR GAME

Phaser, PixiJS
Take the PNG sheet: it comes with a TexturePacker JSON atlas that both load directly.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.
Blend mode
This effect is made of light. For the same glow in your game, draw the sprite with additive blending, or export it on black from the studio for additive shaders.

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