Pixel Shuriken: Pixel-art throwing stars: three shuriken spin across with afterimages and thunk into a post, stopping dead with a white flash and chips.

Pixel Shuriken

Pixel-art throwing stars: three shuriken spin across with afterimages and thunk into a post, stopping dead with a white flash and chips.

Pixel Shuriken is a pixel art effect that loops seamlessly every 1.2 seconds, drawn on a 256 by 144 canvas at 2x pixels with the Sweetie 16 palette. It is built from 10 particle emitters. Most layers blend additively, so it glows on dark backgrounds.

Free download with a transparent background, cropped to the effect, 36 frames at 30 fps. Use it in commercial games, no credit needed.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

DETAILS

Length
1.2 seconds, seamless loop
Canvas
256 x 144, pixel art at 2x, Sweetie 16 palette
Layers
10 emitters
Blend
Mostly additive (glows)
Colours
whiteblueredorange
Sprites
Built-in shapes only
Tags
shuriken, ninja, throw, pixel art, projectile, sweetie16

USING IT IN YOUR GAME

Phaser, PixiJS
Take the PNG sheet: it comes with a TexturePacker JSON atlas that both load directly.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.
Blend mode
This effect is made of light. For the same glow in your game, draw the sprite with additive blending, or export it on black from the studio for additive shaders.

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