Planet shatter: Molten cracks split a rocky planet before it detonates into a flat shock ring, a fireball and tumbling glowing chunks.

Planet shatter

Molten cracks split a rocky planet before it detonates into a flat shock ring, a fireball and tumbling glowing chunks.

Planet shatter is an HD effect that loops seamlessly every 3.6 seconds, drawn on a 512 by 512 canvas. It is built from 15 particle emitters and 4 lightning bolts. Most layers blend additively, so it glows on dark backgrounds. Some particles draw ribbon trails.

Free download with a transparent background, cropped to the effect, 108 frames at 30 fps. Use it in commercial games, no credit needed.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

DETAILS

Length
3.6 seconds, seamless loop
Canvas
512 x 512, HD
Layers
15 emitters and 4 lightning bolts
Blend
Mostly additive (glows)
Colours
whiteorangepale golddeep orange
Sprites
ParticleFX Originals by ParticleFX Studio (CC0), Kenney Particle Pack by Kenney (CC0)
Tags
planet, explosion, destruction, space, superweapon

USING IT IN YOUR GAME

Phaser, PixiJS
Take the PNG sheet: it comes with a TexturePacker JSON atlas that both load directly.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.
Blend mode
This effect is made of light. For the same glow in your game, draw the sprite with additive blending, or export it on black from the studio for additive shaders.

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