Thornwall: A wall of curved bramble spires erupts left to right from a glowing seam, bristling with thorns, holds, then withers back into the ground.

Thornwall

A wall of curved bramble spires erupts left to right from a glowing seam, bristling with thorns, holds, then withers back into the ground.

Thornwall is an HD effect that loops seamlessly every 1.8 seconds, drawn on a 512 by 320 canvas. It is built from 42 particle emitters. Some particles draw ribbon trails.

Free download with a transparent background, cropped to the effect, 54 frames at 30 fps. Use it in commercial games, no credit needed.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

DETAILS

Length
1.8 seconds, seamless loop
Canvas
512 x 320, HD
Layers
42 emitters
Blend
Mostly normal
Colours
deep redredorangegold
Sprites
Kenney Smoke Particles by Kenney (CC0)
Tags
nature, druid, thorns, wall, barrier, bramble, spell

USING IT IN YOUR GAME

Phaser, PixiJS
Take the PNG sheet: it comes with a TexturePacker JSON atlas that both load directly.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.

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