Spike trap: Pixel-art spike trap: the spikes peek from their slots with a puff, then shoot up in a ripple with a dust burst and tip glints, hold and slide back down.

Spike trap

Pixel-art spike trap: the spikes peek from their slots with a puff, then shoot up in a ripple with a dust burst and tip glints, hold and slide back down.

Spike trap is a pixel art effect that loops seamlessly every 1.6 seconds, drawn on a 192 by 192 canvas at 3x pixels with the Endesga 32 palette. It is built from 23 particle emitters.

Free download with a transparent background, cropped to the effect, 48 frames at 30 fps. Use it in commercial games, no credit needed.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

DETAILS

Length
1.6 seconds, seamless loop
Canvas
192 x 192, pixel art at 3x, Endesga 32 palette
Layers
23 emitters
Blend
Mostly normal
Colours
whitebluedeep violetpale blue
Sprites
ParticleFX Hazards by ParticleFX Studio (CC0)
Tags
trap, spikes, pixel, dungeon, hazard, loop

USING IT IN YOUR GAME

Phaser, PixiJS
Take the PNG sheet: it comes with a TexturePacker JSON atlas that both load directly.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.

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