Countdown Go: Pixel "3, 2, 1, GO!" countdown: each numeral punches in with a ring and sparks, and GO!

Countdown Go

Pixel "3, 2, 1, GO!" countdown: each numeral punches in with a ring and sparks, and GO! explodes with a starburst and confetti.

Countdown Go is a pixel art effect that loops seamlessly every 3.2 seconds, drawn on a 320 by 320 canvas at 4x pixels with the Endesga 32 palette. It is built from 18 particle emitters.

Free download with a transparent background, cropped to the effect, 96 frames at 30 fps. Use it in commercial games, no credit needed (the CodeManu sprites in it ask for credit).

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

DETAILS

Length
3.2 seconds, seamless loop
Canvas
320 x 320, pixel art at 4x, Endesga 32 palette
Layers
18 emitters
Blend
Mostly normal
Colours
redorangegreenwhite
Sprites
Free VFX Asset Pack by CodeManu (CC BY 4.0)
Tags
countdown, start, go, text, pixel, ui

USING IT IN YOUR GAME

Phaser, PixiJS
Take the PNG sheet: it comes with a TexturePacker JSON atlas that both load directly.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.

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