Ship Explosion: Pixel art ship explosion for a shmup: an enemy fighter takes three shots, flashes white and blows apart in a pixel fireball with spinning hull debris, sparks and smoke.

Ship Explosion

Pixel art ship explosion for a shmup: an enemy fighter takes three shots, flashes white and blows apart in a pixel fireball with spinning hull debris, sparks and smoke. Sprite sheet ready loop.

Ship Explosion is a pixel art effect that loops seamlessly every 1.6 seconds, drawn on a 144 by 176 canvas at 3x pixels with the Endesga 32 palette. It is built from 11 particle emitters.

Free download with a transparent background, cropped to the effect, 48 frames at 30 fps. Use it in commercial games, no credit needed.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

DETAILS

Length
1.6 seconds, seamless loop
Canvas
144 x 176, pixel art at 3x, Endesga 32 palette
Layers
11 emitters
Blend
Mostly normal
Colours
whitegoldredblue
Sprites
Built-in shapes only
Tags
ship explosion, explosion, enemy death, shmup, pixel art, spaceship, shoot em up, 2d

USING IT IN YOUR GAME

Phaser, PixiJS
Take the PNG sheet: it comes with a TexturePacker JSON atlas that both load directly.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.

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