Tile Capture: Tile capture for a board or strategy game: a top-down tile flares and switches colour, a square shockwave of light expands from its edges, cube shards pop out and a light column rises.

Tile Capture

Tile capture for a board or strategy game: a top-down tile flares and switches colour, a square shockwave of light expands from its edges, cube shards pop out and a light column rises. 2D, loopable.

Tile Capture is an HD effect that loops seamlessly every 1.4 seconds, drawn on a 384 by 384 canvas. It is built from 21 particle emitters.

Free download with a transparent background, cropped to the effect, 42 frames at 30 fps. Use it in commercial games, no credit needed.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

DETAILS

Length
1.4 seconds, seamless loop
Canvas
384 x 384, HD
Layers
21 emitters
Blend
Mostly normal
Colours
deep bluegoldbluepale gold
Sprites
Kenney Particle Pack by Kenney (CC0)
Tags
board game, tile, capture, chess, claim, grid, top-down, strategy

USING IT IN YOUR GAME

Phaser, PixiJS
Take the PNG sheet: it comes with a TexturePacker JSON atlas that both load directly.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.

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